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Autopsy Simulator

Advanced pathology simulation with realistic cadaver systems and forensic examination mechanics

Autopsy Only Mode
01

Our Role in Autopsy Simulator

Yarrawah Interactive provided asset production for the Autopsy Only Mode in Autopsy Simulator, a detailed forensic simulation game. Our work focused on retexturing and improving cadaver models with dynamic injury visualization, procedural wound blending, and advanced shader networks. We enhanced four cadaver models through topology refinement, detailed re-sculpting, improved UV mapping and baking, and blendshape creation, delivering comprehensive material systems supporting unlimited injury variations and procedural detail.

Key Contributions

  • Topology refinement and re-sculpting for enhanced detail capture
  • Optimized UV layouts and high-resolution texture baking
  • Blendshape creation for anatomical deformation
  • Master shader creation with 4-layer wound blending system
  • Procedural injury randomization with 30+ texture variations
  • Runtime texture array generation overcoming Unity sampler limits
  • Comprehensive organ retexturing with pathological variations
  • 2D tutorial board UI graphics for forensic procedure workflow

Technical Achievements

30+
Injury Variations
4 Layers
Wound Blending
4 Cadavers
Unique Models
02

Development Showcase

Our technical work brought realistic pathology to life through advanced material systems and anatomically accurate modeling.

Cadaver Models

Cadaver Models

Refined four cadaver models through topology optimization, detailed re-sculpting, and improved UV mapping for superior texture baking. Enhanced anatomical accuracy with blendshape systems for realistic deformation, delivering production-ready assets with comprehensive material support for dynamic injury visualization.

Injury Visualization

Injury Visualization

Developed procedural injury systems featuring 30+ texture variations including blunt force trauma, lacerations, gunshot wounds, and decomposition states. Engineered custom master shader with four-layer wound blending and runtime randomization, enabling unlimited forensic scenario combinations.

Advanced Shaders

Advanced Shader Systems

Built sophisticated Unity shader architecture featuring custom master shader and subgraph systems for multi-layer wound visualization. Implemented runtime texture array generation system to overcome Unity's 16 sampler limit while supporting complex procedural blending and pathological organ variations.

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Shader Controls

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