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Dogs of War

Hardcore PvE/PvP survival on the volcanic islands of Newtralus

Dogs of War
01

Our Role in Dogs of War

Yarrawah Interactive provided environmental asset production and optimization for Dogs of War, an ambitious hardcore survival game combining PvE and PvP elements in a persistent 30-day server cycle. Our work focused on creating extensive foliage libraries, optimization systems, and technical configuration to support large-scale multiplayer gameplay in Unreal Engine 5.

Key Contributions

  • Extensive tree and foliage asset library development
  • HLOD (Hierarchical Level of Detail) implementation for performance
  • Quad bike vehicle physics and gameplay improvements
  • Wind turbine and environmental props
  • Landscape creation with Nanite-enabled terrain
  • Project configuration and optimization systems

Project Scale

15+
Environment Assets
Large-Scale
Multiplayer Terrain
HLOD
Optimization Pipeline
02

Development Showcase

Our technical work brought the volcanic islands of Newtralus to life through extensive environment systems and performance optimization.

Level Design & Environment

Level Design & Environment

Designed and implemented large-scale volcanic island environments with strategic terrain layout, natural flow, and optimized foliage placement. Created cohesive landscapes balancing visual fidelity with gameplay requirements for multiplayer survival.

Performance Optimization

Performance Optimization

Implemented Hierarchical Level of Detail systems to maintain stable performance across large viewing distances. Configured texture arrays and material optimization for memory-efficient foliage rendering.

Project Setup

Project Setup

Configured project settings for Nanite, Lumen, and hardware raytracing support. Established PCG (Procedural Content Generation) workflows and optimized build settings for multi-platform deployment.

03

Environment Development

Environment improvements from initial problematic state to fully optimized, enhanced environment with proper foliage, terrain detail, and performance optimization.

Before

Early Landscape Development
Initial Environment Setup
Base Terrain

After

Optimized Environment
Enhanced Landscape
Detailed Environment

Need Environment Assets or UE5 Optimization?

Let's discuss how we can bring your game environment to life with high-quality assets and performance optimization.

Shader Controls

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