Back to Projects

Milo

Find out what you're made of in this unique blend of RNG and skill-based progression

01

Our Role in Milo

Yarrawah Interactive served as co-development and publishing partner for Milo, a high-intensity FPS roguelite that blends Call of Duty-style combat with Risk of Rain 2's addictive progression. Set in a nightmarish WWI/WWII-era hell, the game challenges players to survive endless waves of cultists while crafting devastating weapon synergies. Our contributions spanned the full development pipeline—from asset creation to engine optimization.

Key Contributions

  • Complete weapon pipeline for WWI/WWII-era arsenal
  • Character redesign and advanced rigging systems
  • Unreal Engine 5.5 migration and optimization
  • Core gameplay systems and AI implementation

Current Demo Stats

30,000+
Steam Wishlists
91.5%
Positive Reviews
130+
Demo Reviews
02

Development Showcase

Our technical contributions brought Milo's intense combat to life, from individual weapon details to full-scale engine optimization.

Weapon Assets

Weapons & Assets

Created complete weapon pipeline for WWI/WWII-era arsenal including M1 Garand, Thompson SMG, Kar98, Chauchat, and S&W .38 Revolver. Each weapon features custom modeling, high-resolution texturing, rigging, and full animation sets for authentic period-accurate combat.

Character Models

Character Development

Redesigned and rebuilt character models with enhanced detail and performance optimization. Implemented advanced rigging systems and created custom animation sets for both player characters and enemy cultists, including procedural animation systems for dynamic movement.

Technical & Engine Work

Technical & Engine Work

Successfully migrated and optimized the project to Unreal Engine 5.5, improving performance and visual fidelity. Developed core gameplay systems, implemented AI behaviors, and engineered optimization solutions for smooth performance during intense horde scenarios.

04

Reviews

MoistCr1TiKaL

"It was fun."

MoistCr1TiKaL
OtakuKart

"Milo might be absurd. It might even be grotesque. But behind its chaos lies a rare kind of clarity. It's a game that embraces the weird, the personal, and the painful, then turns it into something unforgettable."

OtakuKart
Steam

"11.9/10. F'ing great game and cant wait for more with Co-op and more maps"

— Steam Review
06

Join the Community

Milo Community

Connect with other survivors and stay updated on the latest developments

Interested in Similar Projects?

Let's discuss how we can bring your game vision to life.

Shader Controls

15.0x
0.5x
0.6x
0.76
0.00
1.00
1.00
0.50
1.6x
50%
0%
100%