Our Role in Milo
Yarrawah Interactive served as co-development and publishing partner for Milo, a high-intensity FPS roguelite that blends Call of Duty-style combat with Risk of Rain 2's addictive progression. Set in a nightmarish WWI/WWII-era hell, the game challenges players to survive endless waves of cultists while crafting devastating weapon synergies. Our contributions spanned the full development pipeline—from asset creation to engine optimization.
Key Contributions
- Complete weapon pipeline for WWI/WWII-era arsenal
- Character redesign and advanced rigging systems
- Unreal Engine 5.5 migration and optimization
- Core gameplay systems and AI implementation
Current Demo Stats
Development Showcase
Our technical contributions brought Milo's intense combat to life, from individual weapon details to full-scale engine optimization.
Weapons & Assets
Created complete weapon pipeline for WWI/WWII-era arsenal including M1 Garand, Thompson SMG, Kar98, Chauchat, and S&W .38 Revolver. Each weapon features custom modeling, high-resolution texturing, rigging, and full animation sets for authentic period-accurate combat.
Character Development
Redesigned and rebuilt character models with enhanced detail and performance optimization. Implemented advanced rigging systems and created custom animation sets for both player characters and enemy cultists, including procedural animation systems for dynamic movement.
Technical & Engine Work
Successfully migrated and optimized the project to Unreal Engine 5.5, improving performance and visual fidelity. Developed core gameplay systems, implemented AI behaviors, and engineered optimization solutions for smooth performance during intense horde scenarios.
Visual Portfolio
A comprehensive look at our technical and artistic contributions to Milo.
Weapon Arsenal
Complete weapon pipeline including modeling, texturing, rigging, and animation for each piece.
Thompson M1A1
Walther PPK
Kar98
Trenchgun
M1 Garand
De Lisle Carbine
Chauchat
M1911
Lewis Gun
S&M Revolver
PPSh 41
Character Development
Character redesigns, modeling, rigging, and animation systems.
Zombie
Chub
Female Cultist
Female Generic
Cultist
Cultist Variant
Concept Art & Design
Early concept work and design iterations.
Environment & Maps
Level design and environment work.
In-Game Screenshots
Final implementation in Unreal Engine 5.5.
Reviews
"Milo might be absurd. It might even be grotesque. But behind its chaos lies a rare kind of clarity. It's a game that embraces the weird, the personal, and the painful, then turns it into something unforgettable."
— OtakuKart
"11.9/10. F'ing great game and cant wait for more with Co-op and more maps"
— Steam ReviewMedia Coverage
MILO has been featured by content creators and press worldwide
Top Featured Videos
Press & Articles
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