Announcing Our Co-Development Partnership on Milo
Yarrawah Interactive joins Rat Cream Games as co-development and publishing partner for Milo, an intense FPS roguelite blending WWI horror with modern progression systems
We’re thrilled to announce our partnership with Rat Cream Games as co-development and publishing partner for Milo, a high-intensity FPS roguelite that asks the question: what are you really made of?
A Nightmarish Vision
Milo isn’t your typical shooter. Set in a WWI/WWII-era hellscape, players must survive endless waves of milk-obsessed cultists while crafting devastating weapon synergies in the style of Risk of Rain 2’s addictive progression. It’s Call of Duty’s gunplay meets roguelite chaos, wrapped in a deliberately unsettling aesthetic that’s equal parts horrifying and hilarious.
The game began as creator John Szymanski’s deeply personal exploration of trauma, addiction, and recovery—themes woven into every aspect of the game’s design. What started as a solo passion project has evolved into a full-scale commercial release, and we’re honored to help bring John’s vision to life.
Our Role
As co-development partner, Yarrawah Interactive is contributing across the full production pipeline:
Weapon Arsenal
We’ve created the complete weapon pipeline for Milo’s WWI/WWII-era arsenal:
- M1 Garand: Iconic semi-automatic rifle with satisfying ping
- Thompson SMG: Classic submachine gun for close-quarters chaos
- Kar98k: Bolt-action precision for skilled players
- Chauchat: Support weapon with punishing recoil
- S&W .38 Revolver: Reliable sidearm for desperate moments
Each weapon features custom modeling, high-resolution texturing, advanced rigging, and complete animation sets for reload, fire, and inspect animations. We’ve obsessed over period accuracy while ensuring every weapon feels incredible to use.
Character Development
The game’s cast of disturbed cultists and player characters required extensive work:
- Complete character redesign with enhanced visual detail
- Advanced rigging systems for fluid animation
- Custom animation sets for movement, combat, and interactions
- Procedural systems for dynamic enemy behavior
- Performance optimization for intense horde scenarios
Technical Excellence
Bringing Milo to Unreal Engine 5.5 required significant technical work:
- Full engine migration from earlier UE versions
- Core gameplay systems and mechanics implementation
- Advanced AI behaviors for cultist enemies
- Optimization for smooth performance during 100+ enemy encounters
- Blueprint frameworks for mod support and content expansion
The Demo Response
Milo’s free demo has resonated deeply with players:
Current Stats:
- 30,000+ Steam Wishlists and growing daily
- 91.5% Positive Reviews from players
- 130+ Demo Reviews praising the unique blend of horror and gameplay
What Players Are Saying
The response has been incredible:
“11.9/10. F’ing great game and can’t wait for more with Co-op and more maps” — Steam Review
“It was fun.” — MoistCr1TiKaL (6.5M subscribers)
“Milo might be absurd. It might even be grotesque. But behind its chaos lies a rare kind of clarity. It’s a game that embraces the weird, the personal, and the painful, then turns it into something unforgettable.” — OtakuKart
Media Coverage
Milo has captured the attention of content creators and press worldwide:
Featured By:
- Alpha Beta Gamer (1.7M subscribers)
- MoistCr1TiKaL (6.5M subscribers)
- MrTLexify (2.1M subscribers)
Press Coverage:
- 80.lv
- OtakuKart
- Z League
- Alpha Beta Gamer
The game’s unique blend of serious themes and chaotic gameplay has made it a favorite among content creators looking for something genuinely different.
Why We Believe in Milo
This project represents everything we value in game development:
Artistic Vision
John’s uncompromising creative vision results in a game that feels unlike anything else. The decision to tackle difficult personal themes through gameplay rather than just narrative creates powerful moments of connection.
Technical Challenge
The combination of horde-style combat, roguelite progression, and period weapons presented unique technical challenges. Optimizing for 100+ enemies while maintaining 60fps on mid-range hardware required innovative solutions.
Player Experience
At its core, Milo delivers what every great game should: moment-to-moment fun. The satisfaction of chaining perfect headshots, discovering overpowered synergies, and barely surviving impossible odds creates “one more run” compulsion.
Community Building
The passionate community forming around Milo validates the decision to embrace the game’s weird, wonderful identity. These are players who appreciate games willing to take risks.
What’s Next
The full release roadmap includes exciting additions:
Planned Features:
- Full Campaign: Story-driven progression through nightmare scenarios
- Co-op Multiplayer: Survive the horde with friends
- Additional Maps: New environments with unique challenges
- Expanded Arsenal: More period weapons with unique mechanics
- Advanced Progression: Deeper meta-progression and unlocks
- Mod Support: Community content creation tools
Try It Now
Milo’s free demo is available right now on Steam. Experience the chaos firsthand:
The demo includes:
- Complete tutorial introducing core mechanics
- Multiple weapons to discover and master
- Endless survival mode testing your skill ceiling
- Progression systems showcasing roguelite elements
Join the Community
Connect with other survivors and stay updated:
- Official Website - Dev blogs and updates
- Discord Server - Community discussion and support
- Steam Community - Forums and guides
Developer Insights
Working on Milo has been transformative for our team. The project’s unique blend of horror, humor, and heart required us to think differently about every aspect of production:
Weapon Feel
Creating period-accurate weapons that feel modern required extensive iteration. We studied real firing footage, analyzed competitor games, and playtested endlessly to nail the weight and impact.
Character Performance
The cultists needed to feel simultaneously threatening and pathetic. Advanced animation blending and procedural systems create enemies that feel alive (even when they’re anything but).
Optimization Magic
Maintaining performance with 100+ active enemies meant creative solutions—LOD systems, animation budgets, and aggressive culling all working in harmony.
What This Means for Yarrawah
Milo represents our evolution from asset creation to full co-development partnerships. While we’ll continue our Humble Bundle work (16 bundles and counting), projects like Milo allow us to contribute at a deeper level—shaping core gameplay, solving complex technical challenges, and helping realize bold creative visions.
The Road Ahead
Milo launches in 2025, and we couldn’t be more excited. Every day brings new challenges, discoveries, and moments of “did that really just work?” magic that makes game development endlessly rewarding.
This is just the beginning. John’s vision for Milo extends far beyond the initial release, and we’re committed to supporting that vision with the technical expertise and production values it deserves.
Thank You
To everyone who’s played the demo, shared feedback, created content, and joined the community—thank you. Your enthusiasm fuels our commitment to making Milo the best it can be.
Find out what you’re made of. Wishlist Milo today.
Play Demo: Milo Demo on Steam
Wishlist Now: Milo on Steam
See Our Work: Milo Project Page
Follow Development: Rat Cream Games on Twitter